New generation of Marvel mk mzodern revision.
New generation failed because it had too many titles and not enough construction, effort and story behind the stories, leading there to be more alignment /content changes to better brand market the stories that ultimately failed. solution: only 4 series around 36 issues.
This allows a concentration to metabolize further.
The old series focused on trying to be realistic yet not realizing this went against its main branding and ultimate procedures of creating comics. It in exclusivity was trying to take on non fiction being a fiction concentrated group that never produced anything like non fiction.
Also who is to say, what is reality and what is not.
Such dictation indicates that they control reality and know exactly the angles of this world and its structure enough to make good stories, well this New Generation proves they knew nothing about the world to make interesting stories from here.
What the idea actually was, was to make interesting stories from here that would be like the superhero comics they create for another world. But they did not know about the world, nor their place in it, nor any real view point nor any real good stories. All these stories in essence lack structure, composure and they change too much the ideal branding and background. Here are some solutions that would work today in today's market or story surroundings.
HAZZARD MITK
The highschool students of a certain school take missions from a certain director of a intelligence, science and information school, a man called Hazard and together they seek to take down local, cross country and extra dimensional crime and supernatural phenomenon. (36)
DEEP END 7
In a town of mystical activity, 7 college and highschool students are called upon to defeat the 10 dogmas of the village. However things will change drastically that the battle will be lead out of the town, the rush to stop the DEEP END begins. (36)
Armory: A strange castle has been discovered and Dr. Rex Wayne and his wife, Lara Wayne send experimental robots, ten in total inside only to have them return as armors with people inside. What happened to the robots and what happened to Dr. Rex Wayne? These are questions, Eca Wayne,26 years old, asks 20 years later. With her team of the Knights, the armored individuals and her college friends, the Moinkers, Eca Wayne goes into the castle to find out its secrets and defeat the Sleepless Ones for once at all, who have plagued the world ever since Dr. Rex Wayne has disappeared, but the castle has secrets beyond imagination and only Eca's genius can end it all. (36)
Astralprint: One day strange people with astral brandings appear and the 3rd world war begins over the rights of these people and against these people. Some who have taken over governments and started conflicts, others who use their abilities to save others and others who use their abilities for their selves. Dr. Axe Moon and his girlfriend Verenia and their three adult foster children travel the world in search of the source of the astral print and discover its someone close to them, if not the entire elite Scientific Council of Astral Branding know of. (36)
These stories are most reflective of the world and its possibilities. Based on the dreams and intentions of real life people as recorded daily.
Also in a bit of time, these titles can be created in my special format.
This allows a concentration to metabolize further.
The old series focused on trying to be realistic yet not realizing this went against its main branding and ultimate procedures of creating comics. It in exclusivity was trying to take on non fiction being a fiction concentrated group that never produced anything like non fiction.
Also who is to say, what is reality and what is not.
Such dictation indicates that they control reality and know exactly the angles of this world and its structure enough to make good stories, well this New Generation proves they knew nothing about the world to make interesting stories from here.
What the idea actually was, was to make interesting stories from here that would be like the superhero comics they create for another world. But they did not know about the world, nor their place in it, nor any real view point nor any real good stories. All these stories in essence lack structure, composure and they change too much the ideal branding and background. Here are some solutions that would work today in today's market or story surroundings.
HAZZARD MITK
The highschool students of a certain school take missions from a certain director of a intelligence, science and information school, a man called Hazard and together they seek to take down local, cross country and extra dimensional crime and supernatural phenomenon. (36)
DEEP END 7
In a town of mystical activity, 7 college and highschool students are called upon to defeat the 10 dogmas of the village. However things will change drastically that the battle will be lead out of the town, the rush to stop the DEEP END begins. (36)
Armory: A strange castle has been discovered and Dr. Rex Wayne and his wife, Lara Wayne send experimental robots, ten in total inside only to have them return as armors with people inside. What happened to the robots and what happened to Dr. Rex Wayne? These are questions, Eca Wayne,26 years old, asks 20 years later. With her team of the Knights, the armored individuals and her college friends, the Moinkers, Eca Wayne goes into the castle to find out its secrets and defeat the Sleepless Ones for once at all, who have plagued the world ever since Dr. Rex Wayne has disappeared, but the castle has secrets beyond imagination and only Eca's genius can end it all. (36)
Astralprint: One day strange people with astral brandings appear and the 3rd world war begins over the rights of these people and against these people. Some who have taken over governments and started conflicts, others who use their abilities to save others and others who use their abilities for their selves. Dr. Axe Moon and his girlfriend Verenia and their three adult foster children travel the world in search of the source of the astral print and discover its someone close to them, if not the entire elite Scientific Council of Astral Branding know of. (36)
These stories are most reflective of the world and its possibilities. Based on the dreams and intentions of real life people as recorded daily.
Also in a bit of time, these titles can be created in my special format.
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